I received my Bachelor of Science degree in Computer Science with a minor in Music, as well as my Master of Engineering degree from Cornell University.
Please feel free to reach out to me via email for research collaborations. I'm currently on job market this year, so feel free to email me for a detailed CV if you are hiring.
[Aug, 2025] I will be attending SIGGRAPH 2025 in Vancouver. If you are also there please feel free to pin me to chat/catch up.
[July, 2025] Our paper Volumetric Temporal Texture for Smoke Stylization using Dynamic Radiance Fields has been accepted to BMVC 2025! See you in Sheffield.
[Feb, 2024] Our paper InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields has been accepted to CVPR 2024! See you in Seattle.
Research
I'm interested in Computer Graphics, 3D Computer Vision and Machine Learning.
VNCA is a novel model for efficient volumetric style transfer that synthesizes multi-view consistent stylizing features on the target smoke in real-time, while exhibiting temporally coherent transitions between stylized frame.
Implemented 1. a C++ based Ray Tracer and Rasterizer that include camera system, point, ambient and area light, etc. 2. a C++ based Rasterizer that implemented both forward and deferred shading, sun-sky model with bloom effect as well as ambient occlusion for light source.
A fractal music visualizer that allows you to upload your favorite song (mp3, m4a, wav, aiff, or flac) and creates a bedazzling fractal visualization of the song for you.
A multimodal Asynchronous Actor Critic Network to allow a low DOF robot to react to the received human emotional signals, e.g, happy, sad, fear and anger.
Worked on the electronics and software control, detecting user gestures and hand movements as well as temperature changes of WovenSkin, a fabrication process to create customized functional devices that can be attached directly on human skin.